`wgpu-native` is the former name of [`webgpunim`](https://github.com/RowDaBoat/webgpunim), I'm the current maintainer, and I'm actively supporting it, since I use it for my engine. Previously it used the C API of Rust's [`wgpu-native`](https://github.com/gfx-rs/wgpu-native), which forwards to vk, dx, and metal. However I ditched that and I'm now using [`wgvk`](https://github.com/manuel5975p/WGVK) (another project I contribute to), because it gives me better access to it's vulkan innards to implement non-standard features such as bindless.