# If it doesn't, just ignore that it's an enum and go the manual way\: \`\`\` # type # Flags = cintconst FLAG\_A\: Flags = 1 # const FLAG\_B\: Flags = 2 # const FLAG\_C\: Flags = 4 # const FLAG\_D\: Flags = 8let funBitflags = FLAG\_A or FLAG\_C or FLAG\_D```